How a video game is born
Gamer, enthusiast or just curious, we all at least once played a video game. But what is behind the virtual worlds that we are so passionate about? What are the steps to make a video game in an increasingly rich and varied market?
With the teachers of the Scuola internazionale di Comics in Rome we will explore the real pipeline of a game designer to find out how much work is behind our favorite video games. From 3D modeling of character design and virtual spaces, to the management of elements such as shading and advanced texturing.
A journey to discover professional software, without ever abandoning a fundamental aspect of the world of video games: adventure.
Curated by Federico Sciò and Andrea Papi, teachers of the course of Videogame and 3D Artist of the School.
In Programma
Come nasce un videogame
A cura di Scuola Internazionale di Comics