Anime and 3D Art: recreating the Japanese aesthetic of the 1980s and 1990s
The lights, shadows, lines, and perspectives of Japanese anime in the late ’80s and ’90s meet the expressive possibilities of 3D. At Romics 37, Lino Grandi, 3D Artist, Technical Director, and rendering specialist, discusses his exploration of animation, technology, and visual experimentation.
For over thirty years in the world of computer graphics, Lino Grandi has been working at OTOY since 2018, contributing to the development of the OctaneRender integration for Blender and the definition of new workflows. Throughout his career he has collaborated with international studios and brands, participating in projects for JJ's Duster. Abrams, Daft Punk, Adidas and Coca-Cola, as well as collaborations with Japanese animation companies.
At the heart of his work is non-photorealistic rendering and, in particular, toon shading, with research exploring how to transfer the visual sensitivity of traditional 2D animation into 3D.
At Romics 37, Grandi will discuss techniques, tools, and workflows that bring these two languages into dialogue, from image construction to rendering, showing how contemporary technologies can reinterpret an aesthetic that has shaped the imagination of Japanese animation.